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PROJECT // ACTIVE

Project_Sea

Project_Sea began with the urge to build a journey by sea: an ancient sailing ship, an archipelago of mysterious islands, and the freedom to choose where to go.

For now, it is still a world under construction, not a game with every detail already defined.

An ancient sailing ship travelling toward mysterious islands shrouded in mist
IN DEVELOPMENT

SYSTEM // DATA

TYPE
VIDEOGAME
PHASE
CONCEPT
FOCUS
EXPLORATION
PAGE
V0.1

01 // THE IDEA

Exploration is at the heart of the project.

I want setting off toward an unknown island to feel exciting and a little dangerous every time.

The ship should not be just a way to move around, but an important part of the journey.

02 // DIRECTION

The world’s direction

  1. ANCIENT SHIP

    An ancient sailing ship inspired by Greek and pirate vessels. No futuristic technology.

  2. MYSTERIOUS ISLANDS

    Every landing should promise something that cannot be seen from the coast.

  3. EXPLORATION

    Travel, discovery, and curiosity come before the sheer amount of content.

03 // NOW

Now

I am defining the world’s identity, the ship’s role, and what should happen between departure and landfall.

NOW
WORLD + CORE LOOP

04 // AFTER

After

  1. NEXT
    FIRST PROTOTYPE

    The next milestone is to turn these ideas into a small playable loop, simple enough to tell whether the journey truly works.

05 // LOG

LOG // EMPTY

The first update will arrive when there is something concrete to show.