PROJECT // ACTIVE
Project_Sea
Project_Sea began with the urge to build a journey by sea: an ancient sailing ship, an archipelago of mysterious islands, and the freedom to choose where to go.
For now, it is still a world under construction, not a game with every detail already defined.
SYSTEM // DATA
- TYPE
- VIDEOGAME
- PHASE
- CONCEPT
- FOCUS
- EXPLORATION
- PAGE
- V0.1
01 // THE IDEA
Exploration is at the heart of the project.
I want setting off toward an unknown island to feel exciting and a little dangerous every time.
The ship should not be just a way to move around, but an important part of the journey.
02 // DIRECTION
The world’s direction
-
ANCIENT SHIP
An ancient sailing ship inspired by Greek and pirate vessels. No futuristic technology.
-
MYSTERIOUS ISLANDS
Every landing should promise something that cannot be seen from the coast.
-
EXPLORATION
Travel, discovery, and curiosity come before the sheer amount of content.
03 // NOW
Now
I am defining the world’s identity, the ship’s role, and what should happen between departure and landfall.
- NOW
- WORLD + CORE LOOP
04 // AFTER
After
- NEXT FIRST PROTOTYPE
The next milestone is to turn these ideas into a small playable loop, simple enough to tell whether the journey truly works.
05 // LOG
LOG // EMPTY
The first update will arrive when there is something concrete to show.